Align the 10-pin ribbon cable so the red stripe corresponds to the white indicator on the rear of the module’s circuit board. This is toward the lower edge of the module.
Be careful not to misalign the connector left-to-right either – while Teletype is protected against incorrect connection, doing so may damage other modules in your Eurorack case.
If you wish Teletype to communicate with monome trilogy modules (eg. Meadowphysics) you will need to attach the II ribbon cable as outlined in the II Communication Upgrade page.
Secure the module with the four included screws, hiding under the tape in the box lid.
- 72mA @ +12V
- 12ma @ -12V
- No +5v required
Teletype v1.1 firmware is available! See addendum at the bottom.
Teletype is a dynamic, musical event triggering platform.
Teletype Studies - guided series of tutorials
- PDF command reference
- PDF key reference
- Scenes shipped with version 1.0
The keyboard is attached to the front panel, for typing commands. The commands can be executed immediately in LIVE mode or assigned to one of the eight trigger inputs in EDIT mode. The knob and in jack can be used to set and replace values.
Teletype starts up in LIVE mode. You’ll see a friendly > prompt, where commands are entered. The command:
will toggle trigger A after pressing enter. Consider:
CV 1 V 5 CV 2 N 7 CV 1 0
Here the first command sets CV 1 to 5 volts. The second command sets CV 2 to note 7 (which is 7 semitones up). The last command sets CV 1 back to 0.
Data flows from right to left, so it becomes possible to do this:
CV 1 N RAND 12
Here a random note between 0 and 12 is set to CV 1.
We can change the behavior of a command with a PRE such as
DEL 500 : TR.TOG A
TR.TOG A will be delayed by 500ms upon execution.
A helpful display line appears above the command line in dim font. Here any entered commands will return their numerical value if they have one.
SCRIPTS, or several lines of commands, can be assigned to trigger inputs. This is when things get musically interesting. To edit each script, we shift into EDIT mode.
LIVE mode icons
Four small icons are displayed in LIVE mode to give some important feedback about the state of Teletype. These icons will be brightly lit when the above is true, else will remain dim. They are, from left to right:
- Slew: CV outputs are currently slewing to a new destination.
- Delay: Commands are in the delay queue to be executed in the future.
- Stack: Commands are presently on the stack waiting for execution.
- Metro: Metro is currently active and the Metro script is not empty.
Toggle between EDIT and LIVE modes by pushing TAB.
The prompt now indicates the script you’re currently editing:
8indicates the script associated with corresponding trigger
Mis for the internal metronome
Iis the init script, which is executed upon scene recall
Script 1 will be executed when trigger input 1 (top left jack on the panel) receives a low-to-high voltage transition (trigger, or front edge of a gate). Consider the following as script 1:
Now when input 1 receives a trigger,
TR.TOG A is executed, which toggles the state of output trigger A.
Scripts can have multiple lines:
TR.TOG A CV 1 V RAND 4
Now each time input 1 receives a trigger, CV 1 is set to a random volt between 0 and 4, in addition to output trigger A being toggled.
M script is driven by an internal metronome, so no external trigger is required. By default the metronome interval is 1000ms. You can change this readily (for example, in LIVE mode):
The metronome interval is now 500ms. You can disable/enable the metronome entirely with
Now the metronome is off, and the
M script will not be executed. Set
M.ACT to 1 to re-enable.
Patterns facilitate musical data manipulation– lists of numbers that can be used as sequences, chord sets, rhythms, or whatever you choose. Pattern memory consists four banks of 64 steps. Functions are provided for a variety of pattern creation, transformation, and playback. The most basic method of creating a pattern is by directly adding numbers to the sequence:
P.PUSH 5 P.PUSH 11 P.PUSH 9 P.PUSH 3
P.PUSH adds the provided value to the end of the list– patterns keep track of their length, which can be read or modified with
P.L. Now the pattern length is 4, and the list looks something like:
5, 11, 9, 3
Patterns also have an index
P.I, which could be considered a playhead.
P.NEXT will advance the index by one, and return the value stored at the new index. If the playhead hits the end of the list, it will either wrap to the beginning (if
P.WRAP is set to 1, which it is by default) or simply continue reading at the final position.
So, this script on input 1 would work well:
CV 1 N P.NEXT
Each time input 1 is triggered, the pattern moves forward one then CV 1 is set to the note value of the pattern at the new index. This is a basic looped sequence. We could add further control on script 2:
P.I is the playhead, trigger input 2 will reset the playhead back to zero. It won’t change the CV, as that only happens when script 1 is triggered.
We can change a value within the pattern directly:
P 0 12
This changes index 0 to 12 (it was previously 5), so now we have 12, 11, 9, 3.
We’ve been working with pattern
0 up to this point. There are four pattern banks, and we can switch banks this way:
Now we’re on pattern bank 1.
P, (and several more commands) all reference the current pattern bank. Each pattern maintains its own play index, wrap parameter, length, etc.
We can directly access and change any pattern value with the command
PN 3 0 22
Here the first argument (3) is the bank, second (0) is the index, and last is the new value (22). You could do this by doing
P.N 3 then
P 0 22 but there are cases where a direct read/write is needed in your patch.
Check the Command Set section below for more pattern commands.
Patterns are stored in flash with each scene!
Editing patterns with scripts or from the command line isn’t always ergonomic. When you’d like to visually edit patterns, TRACKER mode is the way.
~ (tilde) key, above
TAB, toggles into TRACKER mode.
The current pattern memory is displayed in columns. Use the arrow keys to navigate. Holding ALT will jump by pages.
The edit position is indicated by the brightest number. Very dim numbers indicate they are outside the pattern length.
Use the square bracket keys
] to decrease/increase the values. Backspace sets the value to 0. Entering numbers will overwrite a new value. You can cut/copy/paste with ALT-X-C-V.
A SCENE is a complete set of scripts and patterns. Stored in flash, scenes can be saved between sessions. Many scenes ship as examples. On startup, the last used scene is loaded by Teletype.
Access the SCENE menu using
ESCAPE. The bracket keys (
]) navigate between the scenes. Use the up/down arrow keys to read the scene text. This text will/should describe what the scene does generally along with input/output functions.
ENTER will load the selected scene, or
ESCAPE to abort.
To save a scene, hold
ALT while pushing
ESCAPE. Use the brackets to select the destination save position. Edit the text section as usual– you can scroll down for many lines. The top line is the name of the scene.
ALT-ENTER will save the scene to flash.
Keyboard-less Scene Recall
To facilitate performance without the need for the keyboard, scenes can be recalled directly from the module’s front panel.
- Press the
SCENE RECALLbutton next to the USB jack on the panel.
- Use the
PARAMknob to highlight your desired preset.
- Hold the
SCENE RECALLbutton for 1 second to load the selected scene.
The INIT script (represented as
I) is executed when a preset is recalled. This is a good place to set initial values of variables if needed, like metro time
M or time enable
TIME.ACT for example.
In this section we’ll present the complete command set.
- SCRIPT – multiple commands
- COMMAND – a series (one line) of words
- WORD – a text string separated by a space: value, operator, variable, pre
- VALUE – a number
- OPERATOR – a function, may need value(s) as argument(s), may return value
- VARIABLE – named memory storage
- PRE – condition/rule that applies to rest of the command, ie del, prob, if, s
Teletype uses prefix notation. Evaluation happens from right to left.
The left value gets assignment (set). Here, temp variable
X is assigned zero:
Y is assigned to the value of
X is being read (get
X), and this value is being used to set
Instead of numbers or variables, we can use operators to perform more complex behavior:
TOSS returns a random state, either 0 or 1 on each call.
Some operators require several arguments:
X ADD 1 2
ADD needs two arguments, and gets 1 and 2.
X is assigned the result of
X is now 3.
If a value is returned at the end of a command, it is printed as a MESSAGE. This is visible in LIVE mode just above the command prompt.
8 // prints 8 X 4 X // prints 4 ADD 8 32 // prints 40
Many parameters are indexed, such as CV and TR. This means that CV and TR have multiple values (in this case, each has four.) We pass an extra argument to specify which index we want to read or write.
CV 1 0
Here CV 1 is set to 0. You can leave off the 0 to print the value.
CV 1 // prints value of CV 1
Or, this works too:
X CV 1 // set X to current value of CV 1
Here is an example of using an operator
RAND to set a random voltage:
CV 1 V RAND 4
First a random value between 0 and 3 is generated. The result is turned into a volt with a table lookup, and the final value is assigned to CV 1.
The order of the arguments is important, of course. Consider:
CV RRAND 1 4 0
RRAND uses two arguments, 1 and 4, returning a value between these two. This command, then, chooses a random CV output (1-4) to set to 0. This might seem confusing, so it’s possible to clarify it by pulling it apart:
X RRAND 1 4 CV X 0
Here we use
X as a temp step before setting the final CV.
With some practice it becomes easier to combine many functions into the same command.
General purpose temp vars:
T typically used for time values, but can be used freely.
D are assigned 1-4 by default (as a convenience for TR labeling, but TR can be addressed with simply 1-4). All may be overwritten and used freely.
I gets overwritten by the
L (loop) PRE, but can be used as general purpose otherwise.
O auto-increments on each read.
O // prints 0 O // prints 1 X O X // prints 2 O 0 O // prints 0
DRUNK changes by -1, 0, or 1 upon each read, saving its state. Setting
DRUNK will give it a new value for the next read, and drunkedness will continue on from there with subsequent reads.
Q implements a queue or shift register. Data written to
Q will shift through a small array.
Q.N sets the read position. Finally, reading
Q.AVG will return the average of the entire queue for N values (effectively serving as a smoother.) Setting
Q.AVG will set the entire queue to the specified value.
Q.N 4 // queue length 4 Q 10 Q 15 Q 20 Q 100 Q // returns 10 Q 200 Q // returns 15 Q.AVG // returns 83 Q.AVG 0 Q // returns 0
Q initializes with Q.N of 1 meaning it functions as a general purpose variable until Q.N is set to a larger number.
Parameters are like variables, but tied to functionality of the software or hardware. Some of these (CV/TR) are arrays, and require an extra index argument.
IN and PARAM provide CV and physical input into a script. Their state can be read with the listed parameters.
Reading and writing is similar to variables– assignment happens when the parameter is leftmost in the command (and requires an additional argument: the value to take).
TR A-D set TR value (0-1) TR.TIME A-D time for TR.PULSE CV 1-4 CV target value CV.SLEW 1-4 CV slew time in ms (how long to reach the target) CV.SET 1-4 set CV value directly, ignoring slew time CV.OFF 1-4 CV offset (added to CV value at final stage) IN get value of IN jack (0-16383) PARAM get value of PARAM knob (0-16383) M metro time in ms, the M script is executed at this interval M.ACT [0/1] enable/disable metro M.RESET hard reset metro count without triggering TIME timer value (counts up in ms. wraps after 32 seconds) TIME.ACT [0/1] enable/disable timer counting SCENE read/recall scene
Data and Tables
All parameters have internal range limiting, but the working range is signed 16 bit:
-32768 to 32767
Several built-in constant tables allow for easy data transformation:
N 0-127 equal temp semi (negatives accepted as well) V 0-10 volt lookup VV 0-1000 volt lookup with decimal precision (100 represents 1V)
These are typically used with CV output, since CV has a fine granularity (14 bit), full range which is 0-16383.
V 10 (ten volts) is 16383.
V 1 is 1638.
N 1 is 137, for a semitone. This way we can use readable (small) numbers and then translate them to CV easily. Think of it as MIDI to frequency. So:
CV 1 N 1
is the same as:
CV 1 137
But we’ll typically want to play with note values, so this sort of thing ends up making a lot of sense:
X RAND 24 CV 1 N X
Operators take a variable number of parameters (including none) and typically return one value.
Arguments are indicated with a, b, c, etc.
RAND a generate random number 0-(a) RRAND a b generate random number from (a) to (b) TOSS return random: 0 or 1 AVG a b return average of two arguments (a) and (b) MIN/MAX a b choose lesser/greater of two inputs (a) and (b) ADD/SUB/MUL/DIV/MOD a b arithmetic EQ/NE/GT/LT a b logic: equals, not equals, greater than, less than EZ/NZ a logic: equals zero, not zero RSH/LSH a b shift (a) by (b), equivalent to multiply/divide by powers of two LIM a b c limit for arbitrary range defining: (a) input (b) min (c) max WRAP a b c wrapped range defining: (a) input (b) min (c) max QT a b round (a) to closest multiple of (b): quantize
Special case operators
These operators do not return a value. They only act upon the hardware.
TR.TOG a toggle TR (a) TR.PULSE a pulse TR (a) using TR.TIME as an interval
TR.PULSE inverts the current state of the
TR output, so if the trigger is high when a pulse arrives, it will be an inverted pulse. Multiple overlapping pulses will create further inversions, creating somewhat unpredictable results.
Modified commands: PRE
A PRE is a short command that modifies the remainder of a command. A PRE needs a separator (colon) to indicate the command it will act upon. For example:
PROB 80 : TR.PULSE A
Prior to the separator we have
PROB 80, which creates a condition for the remainder of the command
TR.PULSE A. Output trigger A is pulsed with an 80% probability.
Some of the commands included here are actually operators (those that don’t have separators) but are functionally closely tied to PRE operations, so we’ve included them here.
PROB a : .. potential to execute with (a) probability [0-100] DEL a : .. delay (postpone) command by (a) ms DEL.CLR kill all delays S : .. put command on the stack S.CLR clear the stack S.ALL execute every command on the stack S.POP execute most recent command (pop) S.L length of queue (read only) IF a : .. if (a) is not zero, execute command ELIF a : .. execute on failed IF/ELIF, and (a) is not zero ELSE .. execute on failed IF/ELIF L a b : ... LOOP. execute command sequentially with `I` values (a) to (b)
L can be used for repetitive commands:
L 1 4 : CV I 0
is equivalent to:
CV 1 0 CV 2 0 CV 3 0 CV 4 0
L executes the specified command in the range defined, with
I being set on each iteration.
I does not need to be used, however. This is perfectly valid:
L 1 64 : P.PUSH TOSS
This command fills an entire pattern with random 0s and 1s.
TOSS is called 64 times.
P a get value at index (a) P a b set value at index (a) to (b) P.N a select bank (a) PN a b get pattern (a) index (b) PN a b c set pattern (a) index (b) to (c)
PN, negative index values index from the end (backwards) rather than beginning.
These commands change pattern length:
P.INS a b insert value (b) at index (a), shift later values down P.RM a delete value at (a), shift later values up P.PUSH a add value (a) to end of pattern (like a stack) P.POP remove and return value from end of pattern (like a stack)
pattern attributes: get current values by omiting a value
P.L a get/set length, nondestructive to data P.WRAP a enable/disable (or get) wrapping [0/1], which changes behavior of prev/next P.START a get/set start location P.END a get/set end location
patterns have a “read head” pointer that can be manipulated
P.I a get/set index position P.HERE read value at index P.NEXT increment index then read P.PREV decrement index then read
Note: an argument to P.HERE, P.NEXT or P.PREV will set the “read head” pointer and then set that index to the input value.
If a monome trilogy module (WW/MP/ES) is attached via the internal ribbon cable, you can remotely control many parameters using the
II WW.POS 5
Sets position to 5 on the white whale.
All of these commands require one parameter.
CLOCK commands need a non-zero parameter to execute.
Trilogy modules require an additional header to be soldered on to the circuit board in order to be connected with teletype. See these instructions here for details on how to attach this header.
WW.PRESET recall preset WW.POS cut to position WW.SYNC cut to position, hard sync clock (if clocked internally) WW.START set loop start WW.END set loop end WW.PMODE set play mode (0 = normal, 1 = reverse, 2 = drunk, 3 = random) WW.PATTERN change pattern WW.QPATTERN change pattern (queued) after current pattern ends WW.MUTE1 mute trigger 1 (0 = on, 1 = mute) WW.MUTE2 mute trigger 2 (0 = on, 1 = mute) WW.MUTE3 mute trigger 3 (0 = on, 1 = mute) WW.MUTE4 mute trigger 4 (0 = on, 1 = mute) WW.MUTEA mute cv A (0 = on, 1 = mute) WW.MUTEB mute cv B (0 = on, 1 = mute) MP.PRESET recall preset MP.RESET reset positions MP.SYNC reset positions, hard sync clock (if clocked internally) MP.MUTE mutes the output of a channel (1 - 8) MP.UNMUTE unmutes (enables) the output (1 - 8) MP.FREEZE freezes the advancement of a channel (1 - 8) MP.UNFREEZE unfreezes (enables) advancement of the channel (1 - 8) ES.PRESET recall preset ES.MODE set pattern clock mode (0 = normal, 1 = clocked via II) ES.CLOCK (if II clocked) next pattern event ES.RESET reset pattern to start (and start playing) ES.PATTERN set playing pattern ES.TRANS set transposition ES.STOP stop pattern playback ES.TRIPLE recall triple shape (1-4) ES.MAGIC magic shape (1 = halfspeed, 2 = doublespeed, 3 = linearize)
One of each module (WW/MP/ES) can be connected on the same cable to one Teletype unit at the same time.
TAB toggle between LIVE and EDIT mode ~ (tilde) toggle between LIVE and TRACKER mode ESC toggle into SCENE load ALT-ESC SCENE write
ENTER execute command UP previous command in history ALT-X cut command ALT-C copy command ALT-V paste command SHIFT-BACKSPACE clear command
] next script [ previous script ENTER add/overwrite command SHIFT-ENTER insert command ALT-X cut command (move subsequent lines up) ALT-C copy command ALT-V paste command SHIFT-BACKSPACE clear command
arrows navigate edit position ALT-up/down jump page position up/down ALT-left/right jump to top/bottom ALT-L jump to position of current pattern length (last edited value) 0-9 numeric entry - flip sign BACKSPACE divide by 10 (remove least significant digit, really, it makes sense) until zero SPACE toggle non-zero to zero, and zero to one (for trigger sequences) ] increment value at edit position [ decrement value at edit position ALT-X cut value at index, shift remaining pattern up ALT-C copy value at index ALT-V paste value at index SHIFT-ALT-V insert paste value at index, shift remaining pattern down SHIFT-BACKSPACE delete index, shift remaining pattern up SHIFT-ENTER duplicate current value and shift pattern downwards ENTER (only if editing index succeeding current length) move to next index and increase length SHIFT-L set pattern length to current position CTRL set value to current param knob value in notes (N, 0-32) CTRL-SHIFT set value to current param knob value in decimal volts (VV, 0-1000)
SCENE mode (read)
] next scene [ previous scene ENTER read currently selected scene arrows scroll through text
SCENE mode (write)
arrows navigation (text) edit text description ] scroll forward scene write destination [ scroll back scene write destination ALT+ENTER write scene
WIN-(1-8) manually execute scripts 1 through 8 WIN-M manually execute METRO script WIN-I manually execute INIT script
Teletype 1.1 Addendum
Firmware update version 1.1 introduces new features and fixes– all scenes written in 1.0 are compatible. See the modular firmware updates page for more information.
CAUTION your scenes will be erased on update. If you type out your scenes first into a text editor, you’ll be able to re-import them via USB flash drive.
For the full list of fixes and improvements, see the changelog on GitHub.
USB flash drive scene read/write
Requires a FAT32 formatted flash drive.
Insert prior to power-up, then power-on the module. All scenes in flash will be written
TT??S.TXT to the root, where
?? is the scene number (00-31). Any files labelled
TT??.TXT will be read to flash at the scene position
The file format is text and human readable. I wouldn’t suggest doing complicated editing offline (on a computer) as the USB read doesn’t report syntax errors– it just aborts on a non-validating script. This feature is primarily intended for sharing scenes on the internet and backup.
See TT00.TXT for an example of the file format. It’s quite straightforward. Towards the end in the pattern section, there are four rows of numbers prior to the pattern data. The rows are LENGTH, WRAP, START, and END per pattern.
SCRIPT x execute script (1-8), has infinite loop detection this allows you to chain multiple scripts together! STATE x read the current state of a script trigger input (0/1 for low/high) MUTE x disable external script inputs (1-8), turns off input jack UNMUTE x re-enable external script inputs (1-8) TR.POL x y polarity for TR.PULSE (1-4) no more unexpected pulse inversions. SCALE a b x y i scale number i from range a-b to range x-y : (i * (y-x)/(b-a)) JI x y just intonation helper, precision ratio divider normalized to 1v KILL clears stack, clears delays, cancels pulses, cancels slews ABS x returns the absolute value of x FLIP special variable returns inverted state on each read (also settable) AND x y logical operation AND OR x y logical operation OR XOR x y logical operation XOR EXP x exponentiation table lookup. 0-16383 range (V 0-10) O.MIN, O.MAX, O.WRAP, O.INC - range control for special var O DRUNK.MIN, DRUNK.MAX, DRUNK.WRAP - range control for special var DRUNK
META-SHIFT-(1-8) toggle MUTE/UNMUTE for trigger inputs META+ALT+ESC KILL (cancel delays, clear stack, stop slews) numeric keypad keys 1-8 immediately execute numbered scripts.
New II Commands
MP.STOP x (MP v2) STOP row x (0 for all) OR.TRK Orca (WW alt firmware) commands OR.CLK see https://github.com/scanner-darkly/monome-mods/wiki/Orca OR.DIV OR.PHASE OR.RST OR.WGT OR.MUTE OR.SCALE OR.BANK OR.PRESET OR.RELOAD OR.ROTS OR.ROTW OR.GRST OR.CVA OR.CVB
Teletype 1.2 Addendum
Firmware update version 1.2 adds support for Ansible, a new Euclidean rhythm op (
ER), as well as several bug fixes and improvements.
The following ops:
TR.TOG now support the Teletype mode on Ansible, see the Ansible docs for more information.
A new op
ER has been added to help generate Euclidean rhythms.
ER f l s Euclidean rhythm helper, f: fill (1-32), l: length (1-32), s: step (any value), returns a 0 or 1
See this write up for more information on Euclidean rhythms and their usage on the Teletype.
O.INC, it is the value by which
Ois incremented when it is accessed
P.RMnow returns the value removed
TR.TIME 0will disable the pulse
- Improved key repeat support
Teletype 1.3.0 Addendum
Additional ops for Ansible grid and arc modes addded, see Ansible docs.
For the full list of fixes and improvements, see the changelog on GitHub.